A living retro collection index — games, consoles, and manuals collectors have logged, how many own each one, and the market prices we have.
358 titles

Zoop arrived on the Sega Saturn in Japan in 1995 as a compact color-matching puzzler that challenged players to clear cascading blocks before they reached the center. Collectors prize the Saturn edition for its crisp 2-D presentation and its scarcity outside Japan, where it quietly slipped into bargain bins and remained largely overlooked.
Players rotate a four-color cursor around a central hub, firing blocks to match three or more adjacent tiles of the same hue. Successful matches vanish, but new blocks constantly advance from the edges, raising tension as the playfield shrinks. Power-ups occasionally appear, briefly halting or reversing the advance, yet the core loop stays simple and demanding.
Developed by Hookstone and published by Viacom New Media, Zoop was designed as a quick-to-learn, hard-to-master puzzle experience. The Saturn port retained the same core engine as the PlayStation and PC versions, adding only minor cosmetic tweaks and a higher-resolution title screen.
Contemporary reviews praised the clean visuals and addictive scoring system, yet faulted the lack of lasting depth. In Japan the game sold modestly and soon disappeared from store shelves, leaving a small but dedicated collector base today.